πCoded up new character-drawing method πOn the plane: Made some serious progress with SL comm system\r\n πFixed a bug in the new comm system πSoft Landing comm improvements πCreated playerβs speech bubbles in Soft Landing πSet up inset pictures in SL and wrestled with weird pygame bug πNew live version of personal site πSoft Landing; max improvements πNew iTunes script for album sorting πAdded some new features for comm-charas in SL πBit oβΓΓ΄ Soft Landing πMajor progress on SL boss πWrote code for new title screen πWrote enemy shooting animations πAdded boss to level; miscellaneous fixinβ πPut controller support back into SL; changed ship thrust effect πWorked on SL in person with Jules!! Yeah!! πHacking around with Soft Landing novel part πWrote a Cocoa app in Python!! >:D πCoded new thrust effect; agreed not to keep revising stuff a hojillion times πAdded noises and music and ambience to Soft Landing novel part πGot SL working on Windows and even fixed a bug πDid some audio work for Soft Landing πPackaged Soft Landing for Windows πFixed some little SL bugs πReworking Streetcar in Python πGot some new chara portraits into SL πPolished Soft Landing based on meeting notes πIntense Soft Landing session πPsyched myself up and actually got some good Soft Landing work done πFixed character positioning in SL πWrote a tiny app for webpageizing a folder fulla files πSoft Landing! Working on the new trust system πSoft Landing meeting~ redesigned pod gun system and trust system again πRigged up some new systems in Soft Landing πDid some work on pod gun system in Soft Landing πGetting some inset image animation and gun levels going in Soft Landing πSL novel engine improvements... I am excited to write a new universal novel engine for SL 2 πTherapeutic coding. Python is so easy I feel like Iβm cheating. πStarted secret new MOMO PAX project πWorked on last.fm history graphing for OmniGraffle πFinished last.fm history graphing for OmniGraffle πParaplu; struggling with trigonometry πParaplu; got aim sweeping working perfectly πParaplu; level loading works! πMore Paraplu; gun upgrades work πParaplu: 2-layer tile maps πRise and shine to work on Paraplu; got both types of weapon upgrades working nicely πParaplu: rudimentary in-game level editor! πParaplu level editor is complete! πParaplu; got enemies in game and added crappy collision detection! πParaplu; collision and tiles πLots of great progress on Paraplu level editor πParaplu: town infrastructure πParaplu; got town infrastructure in place πText boxes starting to work in Paraplu πParaplu: Vivienne runs in four directions! πSlow progress on Paraplu menu box drawing πParaplu menu box drawing works! πIntense Paraplu restructuring πParaplu: many little enemies bouncing around nicely πParaplu: enemies can die now πParaplu: enemy death effects πParaplu: added current coordinates display to level editor, paving the way for status display later πParaplu: blinky cursor and last-tile-placed display for level editor πParaplu: Aim holding and switching to event queue πBuried myself in my media library project to stop thinking about our app for a while πCode code code code on my media library system πMedia library system is really, really awesome now πStarted exploring Amazon Web Services for adding items to media library system πGot media system automatically grabbing cover images from Amazon πI like writing little tools for odd jobs πItems organize themselves nicely in my OmniGraffle media library πParaplu: item collection and inventory πMy media library system now has a rudimentary HTML export πShelf 2 export is really getting somewhere πShelf 2 export has popuppy details, but man do I dislike working with JavaScript πCodinβ at Nathanielβs. He showed me Mochikit. πParaplu meeting at Julesβs πOrdered layers and object collision masks in Paraplu πYeah!! Julian and I figured out why Paraplu wasnβt running on Vista. Now development can continue. πHojillionth attempt at making Brujiβs Pedia apps export the way I want them to πFinished a media export Iβm actually happy with