python

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Coded up new character-drawing method
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On the plane: Made some serious progress with SL comm system\r\n
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Fixed a bug in the new comm system
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SL comm system
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Soft Landing comm improvements
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Created playerβ€˜s speech bubbles in Soft Landing
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Set up inset pictures in SL and wrestled with weird pygame bug
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Various SL bits
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New live version of personal site
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Soft Landing
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Soft Landing
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Soft Landing
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Soft Landing
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Lots of Soft Landing
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Soft Landing; max improvements
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New iTunes script for album sorting
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Added some new features for comm-charas in SL
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Bit oβ€šΓ„Γ΄ Soft Landing
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Soft Landing
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Major progress on SL boss
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Wrote code for new title screen
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Wrote enemy shooting animations
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Added boss to level; miscellaneous fixinβ€˜
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Put controller support back into SL; changed ship thrust effect
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Worked on SL in person with Jules!! Yeah!!
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Hacking around with Soft Landing novel part
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Wrote a Cocoa app in Python!! >:D
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Coded new thrust effect; agreed not to keep revising stuff a hojillion times
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Added noises and music and ambience to Soft Landing novel part
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Got SL working on Windows and even fixed a bug
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Did some audio work for Soft Landing
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Packaged Soft Landing for Windows
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Fixed some little SL bugs
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Reworking Streetcar in Python
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Got some new chara portraits into SL
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SL meeting with Jules
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Miscellaneous SL jobs
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Polished Soft Landing based on meeting notes
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Intense Soft Landing session
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Psyched myself up and actually got some good Soft Landing work done
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Trimans behavior
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Fixed character positioning in SL
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Wrote a tiny app for webpageizing a folder fulla files
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Soft Landing! Working on the new trust system
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Soft Landing meeting
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Soft Landing meeting!
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Soft Landing meeting~ redesigned pod gun system and trust system again
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Rigged up some new systems in Soft Landing
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Did some work on pod gun system in Soft Landing
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Getting some inset image animation and gun levels going in Soft Landing
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SL novel engine improvements... I am excited to write a new universal novel engine for SL 2
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SL weapon level system
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Therapeutic coding. Python is so easy I feel like Iβ€˜m cheating.
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Started secret new MOMO PAX project
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Worked on last.fm history graphing for OmniGraffle
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Finished last.fm history graphing for OmniGraffle
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Paraplu; struggling with trigonometry
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Paraplu; got aim sweeping working perfectly
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Paraplu; level loading works!
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More Paraplu; gun upgrades work
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Bouquet history graph!
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Paraplu: 2-layer tile maps
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Rise and shine to work on Paraplu; got both types of weapon upgrades working nicely
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Paraplu: rudimentary in-game level editor!
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Paraplu level editor is complete!
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Paraplu; got enemies in game and added crappy collision detection!
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Paraplu; collision and tiles
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Lots of great progress on Paraplu level editor
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Paraplu: town infrastructure
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Paraplu; got town infrastructure in place
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Text boxes starting to work in Paraplu
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Paraplu: Vivienne runs in four directions!
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Slow progress on Paraplu menu box drawing
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Paraplu menu box drawing works!
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Intense Paraplu restructuring
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Paraplu menus
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Paraplu: many little enemies bouncing around nicely
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Paraplu: enemies can die now
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Paraplu: enemy death effects
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Paraplu: added current coordinates display to level editor, paving the way for status display later
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Paraplu: blinky cursor and last-tile-placed display for level editor
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Paraplu: Aim holding and switching to event queue
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Buried myself in my media library project to stop thinking about our app for a while
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Code code code code on my media library system
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Media library system is really, really awesome now
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Started exploring Amazon Web Services for adding items to media library system
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Got media system automatically grabbing cover images from Amazon
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I like writing little tools for odd jobs
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Items organize themselves nicely in my OmniGraffle media library
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Paraplu: item collection and inventory
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Paraplu and Shelf 2
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Paraplu
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My media library system now has a rudimentary HTML export
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Shelf 2 export is really getting somewhere
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Shelf 2 export has popuppy details, but man do I dislike working with JavaScript
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Codinβ€˜ at Nathanielβ€˜s. He showed me Mochikit.
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Paraplu meeting at Julesβ€˜s
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Ordered layers and object collision masks in Paraplu
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Yeah!! Julian and I figured out why Paraplu wasnβ€˜t running on Vista. Now development can continue.
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Hojillionth attempt at making Brujiβ€˜s Pedia apps export the way I want them to
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Finished a media export Iβ€˜m actually happy with
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More work on Shelf 3